Back to blog

God of War Ragnarok: Valhalla - The God of Hope

·8 min read
title.png

Hype. That's what I felt the moment I realized what Valhalla actually was. A roguelike DLC that's really a therapy session disguised as combat. A chance for Kratos to finally face everything he's been running from.


The Roguelike Loop

I'll be honest. This is my first roguelike. I was scared I'd get bored. Die, repeat, die, repeat. How long before that gets old? It never did. The core Ragnarok gameplay is just that good. Pick your weapons, fight through rooms, collect glyphs, die, start over. But each run feels different because of the perk system. At first I focused on parry builds with the Draupnir Spear. Classic. But then I started experimenting. Ten different builds later, I was still finding new combinations just to complete the appearance sets. I finished every side conversation. Every optional dialogue. That's how much I couldn't stop playing.


Týr: The God of War Who Chose Peace

kratos and tyr fight to prepare kratos of what next.png

We finally meet him. The real Týr. Not Odin wearing his face. If you finished Ragnarok's side content, you found him. When Ragnarok destroyed Asgard, part of it crashed into Niflheim. Týr's prison was in that wreckage. Locked away by Odin for who knows how long while the Allfather wore his face and pretended to be him. Freeing Týr felt like undoing one of Odin's cruelest lies.

Týr is the one who invites Kratos to Valhalla. But Kratos being Kratos, he doesn't enter properly. He forces the gate open. That decision creates a "burden" mechanic that follows him through every run. He wakes up on a shore, and Freya along with the Valkyries appear, furious that he even knows about this place. Classic Kratos. Breaking into the afterlife like he owns it.

In Valhalla, Týr becomes a guide, a therapist, and a mirror showing Kratos who he could become. What does Týr teach him? That every path Kratos chose wasn't always violence for violence's sake. It was necessary. Like Kratos told Atreus in Ragnarok: "Fate only binds you if you let it. Do what is necessary. Not because it is written." Týr chose peace. Kratos spends the entire DLC figuring out if he can do the same. By the end, he does. Not peace with the world. Peace with himself. That's what Valhalla is really about. The thing Kratos could never forgive. What he did to the Greek pantheon. The people he killed. The destruction he caused. Valhalla forces him to face all of it.


Kratos: Facing the Ghost of Sparta

freya ask kratos join his council.png

After Ragnarok, Freya asks Kratos to join her council. To become the new god of war. But he doesn't think he's the one. Not after everything he's done. This DLC is about changing that.

In GOW Ragnarok, the Norns said "You will die, Kratos of Sparta." Valhalla answers that prophecy. The Norns weren't talking about Kratos dying. They meant the Ghost of Sparta. The identity, the rage, the man who destroyed an entire pantheon because he couldn't process his grief. The Ghost of Sparta dies in Valhalla. What remains is something else. A god of war who brings peace.

At first, I thought Kratos was still running. He couldn't forgive what he'd done. Every memory that surfaced, he pushed away. But Valhalla doesn't let you run. It makes you fight through your past until you understand it. He finally becomes the god Faye saw. The one she painted on that shrine.

kratos talking with his younger self to understand.png

The Greek Saga Returns

chamber of sacrfice.png olympus scene.png first meeting of kratos and helios head.png The past of kratos lead spartan.png

This is where I lost it. Bear McCreary created "Master Thyself" - a track that combines all the old Greek saga music with the triumph of the "God of War" soundtrack. Diabolical. In the best way. Hearing those melodies again, layered with everything the Norse saga built, hit different. Like the past and present finally making peace. Just like Kratos.

They brought back the Greek enemies. Undead legions. Centaurs. Sirens. Minotaurs. Harpies. Even fucking cyclops. The memories started coming back. Every enemy felt like a ghost I'd forgotten about. Fighting them again wasn't just gameplay. It was confrontation.

Valhalla recreates every realm from Kratos's memory. Norse and Greek. The Aegean boat from God of War 1. The Chamber of Sacrifice. The Desert of Lost Souls. The Forum of Hercules. And Olympus. The whole mountain. Hell, they even recreated the statues of The Three Judges. Walking through those places again felt surreal. Like visiting a childhood home that burned down.

Helios is back. His actual head - the one Kratos ripped off in God of War 3. It dangles from Kratos's belt in certain scenarios, replacing Mimir as the talking head companion. First time I saw it, I laughed. I think Kratos is literally carrying his past around. Other characters return through objects you find during runs. Pandora's statue. Lysandra's necklace. Even the boat captain's key. When Kratos picks these up, he tells their stories. Memories he's been carrying for years, finally spoken out loud.

Oh, and there's new Spartan Rage. IT'S THE BLADE OF OLYMPUS. The weapon that killed Zeus. The weapon that ended everything. Now it's part of Kratos's rage mode. I screamed. Actually screamed.

Greece had to return so Kratos could finally let it go. He can't become the god of hope without understanding the god of destruction he used to be.


Conclusion

kratos sit in the trone accepting his god of war title.png conclusion.png

Valhalla is redemption. Týr believes people will forget him as the god of war. He thinks Kratos is the right choice to fill that role. Mimir agrees. Who better than the general who led and won Ragnarok? But Kratos can't accept that mantle while the Ghost of Sparta still haunts him. Valhalla is the process. Understanding how the past affected him. Forgiving himself for what he did. Becoming the god that Faye always saw.

Is it worth playing if you loved Ragnarok? Yeah. It's the conclusion of the Norse saga. For now. It gives Kratos the closure he needed. The closure we needed. A god of war who finally found peace.

I think this is the best way to end the Norse saga. The whole journey - from 2018 to Valhalla - has been about Kratos's redemption and change. From a monster who couldn't say his son's name to a god of hope who finally forgave himself.